orx 1.16
Portable Game Engine
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orxSTRUCTURE Struct Reference

#include <orxStructure.h>

Data Fields

union { 
   orxLINKLIST_NODE   stLinkListNode 
   orxTREE_NODE   stTreeNode 
stStorage
orxU32 u32Flags
orxU32 u32RefCount
orxU64 u64GUID
orxU64 u64OwnerGUID

Detailed Description

Public structure (Must be first derived structure member!)

Definition at line 163 of file orxStructure.h.

Field Documentation

◆ stLinkListNode

orxLINKLIST_NODE orxSTRUCTURE::stLinkListNode

Linklist node : 36/48

Definition at line 172 of file orxStructure.h.

◆ [union]

union { ... } orxSTRUCTURE::stStorage

Storage node union : 48/64

◆ stTreeNode

orxTREE_NODE orxSTRUCTURE::stTreeNode

Tree node : 44/64

Definition at line 173 of file orxStructure.h.

◆ u32Flags

orxU32 orxSTRUCTURE::u32Flags

Flags : 20/20

Definition at line 167 of file orxStructure.h.

◆ u32RefCount

orxU32 orxSTRUCTURE::u32RefCount

Ref count : 24/24

Definition at line 168 of file orxStructure.h.

◆ u64GUID

orxU64 orxSTRUCTURE::u64GUID

Structure GUID : 8/8

Definition at line 165 of file orxStructure.h.

◆ u64OwnerGUID

orxU64 orxSTRUCTURE::u64OwnerGUID

Owner's GUID : 16/16

Definition at line 166 of file orxStructure.h.


The documentation for this struct was generated from the following file:

Generated for orx by doxygen 1.8.11