orx 1.16
Portable Game Engine
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#include <orxDisplay.h>
Data Fields | |
const orxDISPLAY_VERTEX * | astVertexList |
const orxU16 * | au16IndexList |
orxDISPLAY_PRIMITIVE | ePrimitive |
orxU32 | u32IndexNumber |
orxU32 | u32VertexNumber |
Mesh structure
Definition at line 143 of file orxDisplay.h.
const orxDISPLAY_VERTEX* orxDISPLAY_MESH::astVertexList |
Definition at line 145 of file orxDisplay.h.
const orxU16* orxDISPLAY_MESH::au16IndexList |
Definition at line 146 of file orxDisplay.h.
orxDISPLAY_PRIMITIVE orxDISPLAY_MESH::ePrimitive |
Definition at line 149 of file orxDisplay.h.
orxU32 orxDISPLAY_MESH::u32IndexNumber |
Definition at line 148 of file orxDisplay.h.
orxU32 orxDISPLAY_MESH::u32VertexNumber |
Definition at line 147 of file orxDisplay.h.