orx 1.16
Portable Game Engine
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orxDISPLAY_MESH Struct Reference

#include <orxDisplay.h>

Data Fields

const orxDISPLAY_VERTEXastVertexList
const orxU16 * au16IndexList
orxDISPLAY_PRIMITIVE ePrimitive
orxU32 u32IndexNumber
orxU32 u32VertexNumber

Detailed Description

Mesh structure

Definition at line 143 of file orxDisplay.h.

Field Documentation

◆ astVertexList

const orxDISPLAY_VERTEX* orxDISPLAY_MESH::astVertexList

Definition at line 145 of file orxDisplay.h.

◆ au16IndexList

const orxU16* orxDISPLAY_MESH::au16IndexList

Definition at line 146 of file orxDisplay.h.

◆ ePrimitive

orxDISPLAY_PRIMITIVE orxDISPLAY_MESH::ePrimitive

Definition at line 149 of file orxDisplay.h.

◆ u32IndexNumber

orxU32 orxDISPLAY_MESH::u32IndexNumber

Definition at line 148 of file orxDisplay.h.

◆ u32VertexNumber

orxU32 orxDISPLAY_MESH::u32VertexNumber

Definition at line 147 of file orxDisplay.h.


The documentation for this struct was generated from the following file:

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