#include <orxSystem.h>
System event payload
Definition at line 83 of file orxSystem.h.
const orxSTRING* orxSYSTEM_EVENT_PAYLOAD::azValueList |
orxDOUBLE orxSYSTEM_EVENT_PAYLOAD::dTime |
orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fPressure |
orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fX |
orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fY |
struct { ... } orxSYSTEM_EVENT_PAYLOAD::stAccelerometer |
struct { ... } orxSYSTEM_EVENT_PAYLOAD::stClipboard |
struct { ... } orxSYSTEM_EVENT_PAYLOAD::stDrop |
struct { ... } orxSYSTEM_EVENT_PAYLOAD::stTouch |
orxU32 orxSYSTEM_EVENT_PAYLOAD::u32FrameCount |
orxU32 orxSYSTEM_EVENT_PAYLOAD::u32ID |
orxU32 orxSYSTEM_EVENT_PAYLOAD::u32Number |
orxVECTOR orxSYSTEM_EVENT_PAYLOAD::vAcceleration |
const orxSTRING orxSYSTEM_EVENT_PAYLOAD::zValue |
The documentation for this struct was generated from the following file: