orx  stable
Portable Game Engine
orxSYSTEM_EVENT_PAYLOAD Struct Reference

#include <orxSystem.h>

Data Fields

union {
   struct {
      orxDOUBLE   dTime
 
      orxVECTOR   vAcceleration
 
   }   stAccelerometer
 
   struct {
      orxDOUBLE   dTime
 
      orxFLOAT   fPressure
 
      orxFLOAT   fX
 
      orxFLOAT   fY
 
      orxU32   u32ID
 
   }   stTouch
 
   orxU32   u32FrameCounter
 
}; 
 

Detailed Description

System event payload

Definition at line 77 of file orxSystem.h.

Field Documentation

union { ... }
orxDOUBLE orxSYSTEM_EVENT_PAYLOAD::dTime

Definition at line 86 of file orxSystem.h.

orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fPressure

Definition at line 88 of file orxSystem.h.

orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fX

Definition at line 88 of file orxSystem.h.

orxFLOAT orxSYSTEM_EVENT_PAYLOAD::fY

Definition at line 88 of file orxSystem.h.

struct { ... } orxSYSTEM_EVENT_PAYLOAD::stAccelerometer
struct { ... } orxSYSTEM_EVENT_PAYLOAD::stTouch
orxU32 orxSYSTEM_EVENT_PAYLOAD::u32FrameCounter

Definition at line 81 of file orxSystem.h.

orxU32 orxSYSTEM_EVENT_PAYLOAD::u32ID

Definition at line 87 of file orxSystem.h.

orxVECTOR orxSYSTEM_EVENT_PAYLOAD::vAcceleration

Definition at line 95 of file orxSystem.h.


The documentation for this struct was generated from the following file:

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