orx
1.14
Portable Game Engine
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#include <orxRender.h>
Data Fields | |
struct { | |
orxDISPLAY_TRANSFORM * pstTransform | |
} | stObject |
Event payload
Definition at line 116 of file orxRender.h.
orxDISPLAY_TRANSFORM* orxRENDER_EVENT_PAYLOAD::pstTransform |
Object display transform : 4 / 8
Definition at line 120 of file orxRender.h.
struct { ... } orxRENDER_EVENT_PAYLOAD::stObject |