orx
1.14
Portable Game Engine
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#include <orxDisplay.h>
Data Fields | |
const orxDISPLAY_VERTEX * | astVertexList |
const orxU16 * | au16IndexList |
orxDISPLAY_PRIMITIVE | ePrimitive |
orxU32 | u32IndexNumber |
orxU32 | u32VertexNumber |
Mesh structure
Definition at line 127 of file orxDisplay.h.
const orxDISPLAY_VERTEX* orxDISPLAY_MESH::astVertexList |
Definition at line 129 of file orxDisplay.h.
const orxU16* orxDISPLAY_MESH::au16IndexList |
Definition at line 130 of file orxDisplay.h.
orxDISPLAY_PRIMITIVE orxDISPLAY_MESH::ePrimitive |
Definition at line 133 of file orxDisplay.h.
orxU32 orxDISPLAY_MESH::u32IndexNumber |
Definition at line 132 of file orxDisplay.h.
orxU32 orxDISPLAY_MESH::u32VertexNumber |
Definition at line 131 of file orxDisplay.h.