orx  1.10
Portable Game Engine
orxDISPLAY_MESH Struct Reference

#include <orxDisplay.h>

Data Fields

const orxDISPLAY_VERTEXastVertexList
 
const orxU16 * au16IndexList
 
orxDISPLAY_PRIMITIVE ePrimitive
 
orxU32 u32IndexNumber
 
orxU32 u32VertexNumber
 

Detailed Description

Mesh structure

Definition at line 127 of file orxDisplay.h.

Field Documentation

const orxDISPLAY_VERTEX* orxDISPLAY_MESH::astVertexList

Definition at line 129 of file orxDisplay.h.

const orxU16* orxDISPLAY_MESH::au16IndexList

Definition at line 130 of file orxDisplay.h.

orxDISPLAY_PRIMITIVE orxDISPLAY_MESH::ePrimitive

Definition at line 133 of file orxDisplay.h.

orxU32 orxDISPLAY_MESH::u32IndexNumber

Definition at line 132 of file orxDisplay.h.

orxU32 orxDISPLAY_MESH::u32VertexNumber

Definition at line 131 of file orxDisplay.h.


The documentation for this struct was generated from the following file:

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