orx
1.14
Portable Game Engine
|
#include <orxPhysics.h>
Data Fields | |
orxFLOAT | fAngularDamping |
orxFLOAT | fInertia |
orxFLOAT | fLinearDamping |
orxFLOAT | fMass |
orxFLOAT | fRotation |
orxU32 | u32Flags |
orxVECTOR | vPosition |
Body definition
Definition at line 112 of file orxPhysics.h.
orxFLOAT orxBODY_DEF::fAngularDamping |
Angular damping : 32
Definition at line 119 of file orxPhysics.h.
orxFLOAT orxBODY_DEF::fInertia |
Inertia : 20
Definition at line 116 of file orxPhysics.h.
orxFLOAT orxBODY_DEF::fLinearDamping |
Linear damping : 28
Definition at line 118 of file orxPhysics.h.
orxFLOAT orxBODY_DEF::fMass |
Mass : 24
Definition at line 117 of file orxPhysics.h.
orxFLOAT orxBODY_DEF::fRotation |
Rotation : 16
Definition at line 115 of file orxPhysics.h.
orxU32 orxBODY_DEF::u32Flags |
Control flags : 36
Definition at line 120 of file orxPhysics.h.
orxVECTOR orxBODY_DEF::vPosition |
Position : 12
Definition at line 114 of file orxPhysics.h.