orx  1.14
Portable Game Engine
orxANIM_EVENT_PAYLOAD Struct Reference

#include <orxAnim.h>

Data Fields

union {
   struct {
      orxFLOAT   fTime
 
      orxFLOAT   fValue
 
      const orxSTRING   zName
 
   }   stCustom
 
   struct {
      orxFLOAT   fTime
 
   }   stCut
 
   struct {
      orxU32   u32Count
 
   }   stLoop
 
}; 
 
orxANIMpstAnim
 
const orxSTRING zAnimName
 

Detailed Description

Anim event payload

Definition at line 96 of file orxAnim.h.

Field Documentation

union { ... }
orxFLOAT orxANIM_EVENT_PAYLOAD::fTime

Anim time when cut: 12

Custom event time : 20

Definition at line 112 of file orxAnim.h.

orxFLOAT orxANIM_EVENT_PAYLOAD::fValue

Custom event value : 16

Definition at line 119 of file orxAnim.h.

orxANIM* orxANIM_EVENT_PAYLOAD::pstAnim

Animation reference : 4

Definition at line 98 of file orxAnim.h.

struct { ... } orxANIM_EVENT_PAYLOAD::stCustom
struct { ... } orxANIM_EVENT_PAYLOAD::stCut
struct { ... } orxANIM_EVENT_PAYLOAD::stLoop
orxU32 orxANIM_EVENT_PAYLOAD::u32Count

Loop count : 12

Definition at line 106 of file orxAnim.h.

const orxSTRING orxANIM_EVENT_PAYLOAD::zAnimName

Animation name : 8

Definition at line 99 of file orxAnim.h.

const orxSTRING orxANIM_EVENT_PAYLOAD::zName

Custom event name : 12

Definition at line 118 of file orxAnim.h.


The documentation for this struct was generated from the following file:

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