orx  stable
Portable Game Engine
orxSystem.h File Reference
#include "orxInclude.h"
#include "math/orxVector.h"

Go to the source code of this file.

Data Structures

struct  orxSYSTEM_EVENT_PAYLOAD
 

Enumerations

enum  orxSYSTEM_EVENT {
  orxSYSTEM_EVENT_CLOSE = 0, orxSYSTEM_EVENT_FOCUS_GAINED, orxSYSTEM_EVENT_FOCUS_LOST, orxSYSTEM_EVENT_BACKGROUND,
  orxSYSTEM_EVENT_FOREGROUND, orxSYSTEM_EVENT_GAME_LOOP_START, orxSYSTEM_EVENT_GAME_LOOP_STOP, orxSYSTEM_EVENT_TOUCH_BEGIN,
  orxSYSTEM_EVENT_TOUCH_MOVE, orxSYSTEM_EVENT_TOUCH_END, orxSYSTEM_EVENT_ACCELERATE, orxSYSTEM_EVENT_MOTION_SHAKE,
  orxSYSTEM_EVENT_NUMBER, orxSYSTEM_EVENT_NONE = orxENUM_NONE
}
 

Functions

orxDLLAPI void orxFASTCALL orxSystem_Delay (orxFLOAT _fSeconds)
 
orxDLLAPI void orxFASTCALL orxSystem_Exit ()
 
orxDLLAPI orxU64 orxFASTCALL orxSystem_GetRealTime ()
 
orxDLLAPI orxDOUBLE orxFASTCALL orxSystem_GetSystemTime ()
 
orxDLLAPI orxDOUBLE orxFASTCALL orxSystem_GetTime ()
 
orxDLLAPI orxVERSION *orxFASTCALL orxSystem_GetVersion (orxVERSION *_pstVersion)
 
orxDLLAPI const orxSTRING orxFASTCALL orxSystem_GetVersionFullString ()
 
orxDLLAPI orxU32 orxFASTCALL orxSystem_GetVersionNumeric ()
 
orxDLLAPI const orxSTRING orxFASTCALL orxSystem_GetVersionString ()
 
orxDLLAPI orxSTATUS orxFASTCALL orxSystem_Init ()
 
orxDLLAPI void orxFASTCALL orxSystem_Setup ()
 

Detailed Description


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