orx  stable
Portable Game Engine
orxKernel.h
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1 /* Orx - Portable Game Engine
2  *
3  * Copyright (c) 2008-2017 Orx-Project
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  *
18  * 2. Altered source versions must be plainly marked as such, and must not be
19  * misrepresented as being the original software.
20  *
21  * 3. This notice may not be removed or altered from any source
22  * distribution.
23  */
24 
42 #ifndef _orxKERNEL_H_
43 #define _orxKERNEL_H_
44 
45 
49 #include "anim/orxAnim.h"
50 #include "anim/orxAnimPointer.h"
51 #include "anim/orxAnimSet.h"
52 
53 #include "core/orxClock.h"
54 #include "core/orxCommand.h"
55 #include "core/orxConfig.h"
56 #include "core/orxConsole.h"
57 #include "core/orxEvent.h"
58 #include "core/orxLocale.h"
59 #include "core/orxResource.h"
60 #include "core/orxSystem.h"
61 #include "core/orxThread.h"
62 
63 #include "debug/orxDebug.h"
64 #include "debug/orxFPS.h"
65 #include "debug/orxProfiler.h"
66 
67 #include "display/orxGraphic.h"
68 #include "display/orxDisplay.h"
69 #include "display/orxFont.h"
70 #include "display/orxScreenshot.h"
71 #include "display/orxText.h"
72 #include "display/orxTexture.h"
73 
74 #include "io/orxFile.h"
75 #include "io/orxInput.h"
76 #include "io/orxJoystick.h"
77 #include "io/orxKeyboard.h"
78 #include "io/orxMouse.h"
79 
80 #include "main/orxParam.h"
81 
82 #include "math/orxAABox.h"
83 #include "math/orxMath.h"
84 #include "math/orxOBox.h"
85 #include "math/orxVector.h"
86 
87 #include "memory/orxBank.h"
88 #include "memory/orxMemory.h"
89 
90 #include "object/orxFrame.h"
91 #include "object/orxFX.h"
92 #include "object/orxFXPointer.h"
93 #include "object/orxObject.h"
94 #include "object/orxSpawner.h"
95 #include "object/orxStructure.h"
96 #include "object/orxTimeLine.h"
97 
98 #include "plugin/orxPlugin.h"
99 #include "plugin/orxPluginCore.h"
100 #include "plugin/orxPluginUser.h"
101 
102 #include "physics/orxBody.h"
103 #include "physics/orxPhysics.h"
104 
105 #include "render/orxCamera.h"
106 #include "render/orxRender.h"
107 #include "render/orxShader.h"
108 #include "render/orxShaderPointer.h"
109 #include "render/orxViewport.h"
110 
111 #include "sound/orxSound.h"
112 #include "sound/orxSoundPointer.h"
113 #include "sound/orxSoundSystem.h"
114 
115 
116 #endif /* _orxKERNEL_H_ */
117 

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