orx
1.11
Portable Game Engine
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#include <jni.h>
#include <pthread.h>
#include <stdlib.h>
#include <android/native_window.h>
Go to the source code of this file.
Data Structures | |
struct | orxANDROID_AXIS_DATA |
struct | orxANDROID_JOYSTICK_EVENT |
struct | orxANDROID_KEY_EVENT |
struct | orxANDROID_SURFACE_CHANGED_EVENT |
Functions | |
jobject | orxAndroid_GetActivity () |
const char * | orxAndroid_GetInternalStoragePath () |
void * | orxAndroid_GetJNIEnv () |
ANativeWindow * | orxAndroid_GetNativeWindow () |
void | orxAndroid_JNI_GetDeviceIds (orxS32 devicesId[4]) |
orxU32 | orxAndroid_JNI_GetRotation () |
orxSTATUS orxFASTCALL | orxAndroid_JNI_SetupThread (void *_pContext) |
void | orxAndroid_PumpEvents () |
orxSTATUS | orxAndroid_RegisterAPKResource () |