orx
1.14
Portable Game Engine
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Go to the source code of this file.
Data Structures | |
struct | orxAABOX |
Functions | |
static orxINLINE orxAABOX * | orxAABox_Copy (orxAABOX *_pstDst, const orxAABOX *_pstSrc) |
static orxINLINE orxVECTOR * | orxAABox_GetCenter (const orxAABOX *_pstOp, orxVECTOR *_pvRes) |
static orxINLINE orxBOOL | orxAABox_IsInside (const orxAABOX *_pstBox, const orxVECTOR *_pvPosition) |
static orxINLINE orxAABOX * | orxAABox_Move (orxAABOX *_pstRes, const orxAABOX *_pstOp, const orxVECTOR *_pvMove) |
static orxINLINE orxAABOX * | orxAABox_Reorder (orxAABOX *_pstBox) |
static orxINLINE orxAABOX * | orxAABox_Set (orxAABOX *_pstRes, const orxVECTOR *_pvTL, const orxVECTOR *_pvBR) |
static orxINLINE orxBOOL | orxAABox_Test2DIntersection (const orxAABOX *_pstBox1, const orxAABOX *_pstBox2) |
static orxINLINE orxBOOL | orxAABox_TestIntersection (const orxAABOX *_pstBox1, const orxAABOX *_pstBox2) |