orx  stable
Portable Game Engine
orx.h File Reference
#include "orxInclude.h"
#include "orxKernel.h"
#include "orxUtils.h"

Go to the source code of this file.

Macros

#define __orxEXTERN__   /* Not compiling orx library */
 
#define _orx_H_
 
#define orx_DECLARE_STRUCTURE_INFO(ID, FN)   {orxSTRUCTURE_ID_##ID, (orxSTRUCTURE_GETNAME)FN}
 
#define orx_MAX_NAME_LENGTH   20
 

Functions

static orxSTATUS orxFASTCALL orx_DefaultEventHandler (const orxEVENT *_pstEvent)
 
static orxINLINE void orx_Execute (orxU32 _u32NbParams, orxSTRING _azParams[], const orxMODULE_INIT_FUNCTION _pfnInit, const orxMODULE_RUN_FUNCTION _pfnRun, const orxMODULE_EXIT_FUNCTION _pfnExit)
 
static orxINLINE orxSTATUS orx_LogAllStructures ()
 
static void orxFASTCALL orx_MainSetup ()
 

Variables

static orxBOOL sbStopByEvent = orxFALSE
 

Detailed Description

Date
02/09/2005
Author
iarwa.nosp@m.in@o.nosp@m.rx-pr.nosp@m.ojec.nosp@m.t.org
Todo:

Definition in file orx.h.

Macro Definition Documentation

#define orx_DECLARE_STRUCTURE_INFO (   ID,
  FN 
)    {orxSTRUCTURE_ID_##ID, (orxSTRUCTURE_GETNAME)FN}
#define orx_MAX_NAME_LENGTH   20

Generated for orx by doxygen 1.5.6